Name:

I'm just another Mithra in Vana'diel, trying to make some room for herself in an already too small a world.

Monday, November 27, 2006

Ambiant Scents

I'll always remember my first trip to Kazham... I'll also remember what Sinner told me before I embarked.

Sinner >> Look out for the Sky Horror during the trip!
Sinner >> It's one mean dragon! It'll one-shot you girl!


Trust me when I say I kept my eyes to the horizon just in case I saw a dragon approach the airship. It was fun though flying over Windurst, off to a new destination : the island of Elshimo, ancient homeland to my race. Strange, how lots of people think of Kazham as a mithran colony, while in fact it was quite the contrary: we colonized Windurst, hand in hand with the Tarutaru. While they seek guidance to their Sybil, we look up to our Chieftainess for our own path. However, the political aspects of Windurst is being handled by the Tarutaru, so we do have to deal with the Star Sybil as being our "official" leader.

Anyways... I thought it'd be neato to finally enter a town filled with my kin. As the ship landed, and I jumped onto the docks, I took a deep breath. Believe me, I really enjoyed smelling the town where my foremothers came from. The warm and humid air, mixed with all sorts of tropical vegetation gave the village an aroma of authenticity, an ages old memory being awoken, as if I had already came here in a previous life. I felt like I was returning home.

Dakha Topsalwan >> You'll be disembarking?
Coeurl >> Yes! Can you believe this is my first time here!
Dakha >> Oh goodie... Another "I'm happy to be back home"
Coeurl >> Yes! Ain't that great?
Dakha >> Listen here. You city folks always think they'rrre all that.
Dakha >> We've seen hundrrreds of "kindred" such as you pass through.
Dakha >> You all say "I have a connection to this place",
Dakha >> simply because we'rrre of the same species.
Coeurl >> But...
Dakha >> I'm just warrrning you not to rub your face in our affairs.
Dakha >> We have enough trouble as it is with adventurers flocking here.
Dakha >> We opened a trade route in the hopes to improve our surrrvival.
Dakha >> Instead, we have trrraining parties scaring off our prey.
Dakha >> Add to that how some went out to irk the Sahagins and Tonberries...
Dakha >> It's a wonderrr we're still holding against those beastmen nowadays.
Dakha >> But the worrrst of it all, are people like you.
Coeurl >> Like me?
Dakha >> Yes. "Borrrn again" Mithras, who are "reconnecting with their roots."
Dakha >> Let me tell you: you'rrre nothing like us!!!
Coeurl >> =o.o=
Dakha >> ...
Dakha >> Just go, have your training, and leave us alone.
Dakha >> Gate to the jungles is on your rrright.


I had hoped that sentiment was that of only one person in the whole village, but alas, I was proven wrong. As I made a quick tour of the settlement, all the local Mithras stared at me with a wild look in their eyes, as sizing up their prey. Can't say I felt comfortable in that circumstance. I figured to cut short my little tourism R&R, and put up my LFG flag on the Crystal Network. ...figures I have a bit more time to check the place out. The place was a bit confusing though, each section of the village consisted of two long houses on a platform, with passages leading from one place to another. Another thing that got me lost was that there were not one, but two Nomad Moogles in the town. How do you expect me to tell them apart? I already have a hard time telling Mogri apart from his peers.

Leader >> Care to {Party}?
Coeurl >> Pleased! =^-^=


Leader invites you to her party

Party setup : WAR / NIN (leader) / DRK / DRG / THF (me) / WHM

Coeurl >> Hiya!
Leader >> {Hello} Coe!
Coeurl >> ...wait, that's me, right?
Leader >> Who else has a name starting by Coe here?
Leader >> You have to admit Coeurldelionne is a bit freakishly long.
Coeurl >> Actually, that's Coeurl de Lionne.
Coeurl >> The Crystal Network doesn't seem to support spaces in our names.
Leader >> That's still too long, mind if I call you Coe?
Coeurl >> I do actually.
Leader >> Okay! Lea? Gen? You two are ready yet?

...Guess the leader liked using 3-lettered names for people.

DarkKnight >> Yup, I'm up for it.
Warrior >> Let's get this show on the road!
Warrior >> Incoming Yuhtunga Mandragora, get ready!

...Wait up... A mandragora? A small, soft, plump mandie? Those things? We're fighting little onino kids? I almost laughed like miss Shantoto when I saw that little twerp running in the middle of our circle of death. I mean, even our Tarutaru Dark Knight and White Mage were taller than it was! How hard can it be to kill?

...

...Not that hard after all! Sure, it had a lot of vitality, but when it came down to it, the little bugger didn't hit that hard, even when its attention was drawn to me. And so our Warrior was out getting another {Incredibly Tough} easy picking. The poor sap(ling) followed her into our waiting, weapon-readied hands, and we went to work on it. The fight went well again.

Coeurl >> Hey, what's that smell? It's kinda famili...
Coeurl >> ...zzzzzzzz...


It was bound to happen at some point. The ever traditional and classic Dream Flower move. Thankfully, our White Mage was experienced enough to stand far enough back to avoid the dreadful pollen weighting heavily in the air.

White Mage eventually casts Cure on Coeurl
Coeurl receives 22 HPs

Coeurl >> ...TAKE THAT! ....huh?!?
Coeurl >> ...what happened? It's already dead!
White Mage >> I would have woken you up sooner
White Mage >> But the darn scrub did a second Dream Flower
Coeurl >> ...I was sleeping on the job?
Leader >> You surely have fought sheeps in the past?
Leader >> They too have a sleep-inducing ability.
Coeurl >> ...Well, yah, but I only felt slightly drowsy with them.
Coeurl >> Same with mandies back in Sarutabaruta.

Coeurl >> Not like I ever spaced out for more than a few seconds.
Leader >> Get used to it then, it happens often here in the jungles.
Warrior >> Incoming Yuhtunga Mandragora, get ready!

And the whole process kept on happening: put to sleep, only to wake up with the mob having received a heavy beating while I was snoozing, if it wasn't dead already. Gotta say, it was pleasurable to have such easy fights, in spite of the few drawbacks, the biggest one being the Goblin Smithies roaming about. We had to be careful whenever one got trained to the zone. Painful memories of Selbina came back to mind.

Another drawback was the cramped spaces in which we were fighting. To properly hide away from the Smithies, we had to hide behind the fortified wall on the right side coming out of Kazham. That place was able to hold two training groups, and as long as we were able to hold our preys far enough apart, it wasn't too much trouble. Our leader had to tell the other party to have their mages stand with our White Mage, and fight their mandies down in the ditch. There were a few initial skirmishes in between our two groups when their Black Mage grabbed their sappling's attention long enough that it would put our White Mage to sleep along with their back line. But with time (and a little scolding from their leader), that Black Mage learned to moderate his trigger happy habits.

We chained those mandragoras well, with proper damage mitigation through the use of Ninjutsu from our Leader, and the Warrior's raw physical resistance. Sure, being slept all the time was annoying, but I figured I'd probably be able to go to bed later that night, with all the catnaps I'll have done during training.

Coeurl >> Uh-oh... Here comes anoth...
Coeurl >> zzz....


Heh, you get used to it after a while.

Coeurl gets hit for 97 damage

Coeurl >> ...TAKE TH-OWWW!!! That hurts! What a strong little bugger.

Goblin Smithy hits Coeurl again for 112 damage

Coeurl >> What the-EEEEEEEEEKK!!!
Coeurl >> UGLY ON MY BOGEY!!!

Goblin Smithy deals the coup de grace to Coeurl
Coeurl is slaughtered by the Goblin Smithy

Coeurl >> ...DAMN!!!
Leader >> I'm sorry about that Coe.
Coeurl >> ...not your fault,
Coeurl >> but I'd appreciate you didn't call me that.
Leader >> What's wrong with a friendly surname?
Coeurl >> ...
Coeurl >> Ok, I'll HP back to Jeuno, then come back.
Leader >> WAI-WAI-WAIT!!!!
Coeurl >> Why?
Leader >> I can raise you!
Coeurl >> I seriously doubt a Ninja can do much in that department.

Leader casts Raise III on Coeurldelionne
Coeurl gently floats in the air as her bare vitality is restored.


Coeurl >> ...But how?
Leader >> I just switched jobs in Kazham
Coeurl >> W-wait... They have Rent-a-rooms in Kazham?
Leader >> Nope, but they have Nomad Moogles, didn't you see them?
Coeurl >> ...You're telling me those moogles can change your job?
Leader >> Yup.
Coeurl >> ...and I thought only Mogri can do that.
Leader >> Nope.
Coeurl >> So... Those Nomad Moogles... They're not merchants?

A roar of laughter echoes in the jungle

Leader >> Where did you get that silly idea?
Leader >> Oh! Wait here a moment!

Leader casts Holy on the Goblin Smithy...

...Suffice to say, when my weakness wore off, and Leader switched back to her Ninja attire after getting bloody revenge, we were back to duking it out with helpless mandragoras. It didn't take long before I've hit level 27 in that session, in spite of that little incident. 27... that's 3 levels away from finally meeting the prerequisite to being a Ranger. My huntress training back in my youth will soon pay off.

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